EXPERIENCE

UX/Interaction/Visual Designer/Illustrator Rebecca-Everlene MEDkids

1.5 years-Present

  • Designing an interactive digestive game for kids 4-10

  • Produced user flow and low-fidelity and high-fidelity prototypes in Figma and a design system

  • Created storyboards, illustrations and visual design for all screens

  • Leading, project managing and collaborating with developers in an agile environment

  • Conducted usability testing and tested interactions

Game Artist Floreo

2 years

  • Built 3D and 2D game assets for VR experiences for neurodiverse learners

  • Collaborated with art director making environments that were easy to navigate in VR headset

UX/Interaction/Visual Designer/Illustrator Happy Little Rain Cloud

6 years — Present

  • Developed an interactive storybook app that teaches kids 5-8 how to use math

  • Worked on wireframes, design system, prototype

  • Created lovey water color and ink illustrations

  • Built in Unity for 2D animations and page turning feature

  • Shipped product to IOS, Android and Amazon Fire

UX/UI Designer/Concept Game Artist Studentivity

1 year

  • Built a mobile app that helps neurodiverse students obtain better time management and executive function skills

  • Created user flow diagrams, wireframes, high fidelity prototypes in Adobe XD for user testing

  • Delivered design solutions for gamification aspect of the app

UX - Interaction/Visual Designer/Illustrator Calm Baby

4 month contract

  • Built low and high fidelity prototype in Figma for an app that helped babies get to sleep

  • Came up with a cute visual design and illustrations that would make parents smile

Game Artist/Illustrator Center for Game Science, University of Washington, Seattle

3 years

  • Developed educational math and science games

  • Created concept art, mock ups, UI design, environment design, 2D animations, storyboards

  • Collaborated with developers, designers, researchers and artists.

  • Conducted user testing with kids

Environment Modeler/Lead Artist/Art Director Treyach

6 years

  • Created AAA title video games : Triple Play EA franchise, Tony Hawk 2X, Spider-Man the Movie

  • 3D modeled and textured environments

  • Managed 16 artists, was liaison between artist and developers, created pipelines,
    established visual direction, created budgets, milestones, and adhered to company style guides

SKILLS

UX Design

Interaction Design

User Interface

User Experience

Wireframes

Mobile UI Design

Interaction & UI Design

Hi and Low Fidelity Prototypes

User Flows

Digital Product Design

Research

A/B testing

Usability Testing

Qualitative User Research

Visual Design

UI Design

Illustration

Sketching

Storyboarding

Typography

Layout

Color Theory

Graphic Design

Infographics

Visual Design Systems

Motion Graphics

2D animation

Software

Figma

Adobe Creative Suite

XD

Illustrator

Photoshop

InDesign

After Effects

Maya

3D Studio Max

Microsoft Office

(Working knowledge) GitHub,
Unity
HTML/CSS

EDUCATION

Lake Washington Institute of Technology/ Kirkland, WA
AA, User-Centered Design — Expected Dec 2025
Summa cum laude

University of California / Irvine, CA
MFA, Drama Scenic Design

Shoreline Community College / Shoreline, WA
CP, Visual Communications and Technology

University of Illinois / Urbana-Champaign, IL
BFA, Theatre Scenic Design